AI Insights · Timothy · October 2021
Performance of Top 5 io Games on Unified Platform in Brazil - Q3 2021
In Q3 2021, io games in Brazil showed varied performance trends in weekly downloads, revenue, and active users. Data highlights from Sensor Tower reveal interesting insights.
The third quarter of 2021 showcased interesting trends for the top 5 io games in Brazil on the unified platform. Here’s a detailed look at their performance in terms of weekly downloads, revenue, and active users.
WormsZone.io - Hungry Snake from Azur Interactive Games Limited saw a noticeable decline in weekly downloads, starting at 236K in late June and dropping to around 123K by the end of September. Weekly revenue showed fluctuations, peaking at approximately $290 in mid-July and stabilizing around $160 by the end of the quarter. Active users remained relatively stable, averaging around 2M weekly throughout the quarter.
slither.io by Lowtech Studios LLC experienced a steady decrease in weekly downloads, beginning at 143K in late June and falling to 116K by the end of September. Revenue for this period was relatively low, peaking at $52 in the final week of September. Active users fluctuated but generally stayed around 1.5M, with a peak in early August at 1.7M.
Snake.io - Fun Online Snake from Kooapps showed varied performance in weekly downloads, with a significant drop to 56K in mid-August before rebounding to 113K by the end of September. Weekly revenue peaked at about $160 in late September. Active users followed a similar trend, dropping to around 561K in late August before climbing back to 731K by the quarter's end.
Insect Evolution, a newer entry by Xiamen Fengling Technology Co., Ltd., saw a dramatic spike in weekly downloads, reaching 281K in late August but then declining to around 48K by the end of September. Active users also spiked significantly in late August, peaking at 287K, but decreased to 75K by the end of the quarter.
Paper.io 2 by Voodoo showed a significant drop in weekly downloads, starting at 122K in late June and falling to 32K by the end of September. Revenue peaked at around $69 in mid and late September. Active users mirrored this trend, starting at 109K in late June and decreasing to 70K by the quarter's end.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s website.